﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PullRod_Case1_1 : SimpleItems_Animator
{
    [SerializeField]private Rigidbody2D r1, r2;


    protected override void OnAnimationEnd()
    {
        r1.constraints = RigidbodyConstraints2D.None;
        r2.constraints = RigidbodyConstraints2D.None;
    }

}
